Monkey banana

Description

A program for the monkey and banana problem.

Source: PROLOG programming for artificial intelligence, 3rd Edition, Harlow, 2001, ISBN 0-201-40375-7.

Download

Program source code: monkey_banana.pl

Listing

% Figure 2.14   A program for the monkey and banana problem.
 
% move( State1, Move, State2): making Move in State1 results in State2;
%    a state is represented by a term:
%    state( MonkeyHorizontal, MonkeyVertical, BoxPosition, HasBanana)
 
move( state( middle, onbox, middle, hasnot),   % Before move
      grasp,                                   % Grasp banana
      state( middle, onbox, middle, has) ).    % After move 
 
move( state( P, onfloor, P, H),
      climb,                                   % Climb box
      state( P, onbox, P, H) ). 
 
move( state( P1, onfloor, P1, H),
      push( P1, P2),                           % Push box from P1 to P2
      state( P2, onfloor, P2, H) ). 
 
move( state( P1, onfloor, B, H),
      walk( P1, P2),                           % Walk from P1 to P2
      state( P2, onfloor, B, H) ).                   
 
% canget( State): monkey can get banana in State
 
canget( state( _, _, _, has) ).       % can 1: Monkey already has it 
 
canget( State1)  :-                   % can 2: Do some work to get it
  move( State1, Move, State2),        % Do something
  canget( State2).                    % Get it now

Comments

pl/prolog/pllib/monkey_banana.txt · ostatnio zmienione: 2019/06/27 15:50 (edycja zewnętrzna)
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