Extending Planning Domains with Fluents
This class covers usage of the PDDL 2.1 main feature — so called fluents
. Student is expected to understand the new construct and use it to solve some popular logical puzzles.
Due to the COVID-19 outbreak, all files related to this class are stored in the Gitlab repository. This class uses files stored in the 02_fluents
folder. Please refer to the Readme.md
on how to submit the solutions.
1 Preliminaries
First attempts to model planning domains were based directly on the first order logic. One of the main disadvantages of this approach was that first order logic (as every monotonic logic) doesn't allow to change truth value of a sentence. In the same time planning domains are often very dynamic and conditions vary in time. You may have noticed that in both STRIPS and ADL some sentences change their truth values according to the taken actions. The predicate that can change it truth value is called a fluent.
PDDL 2.1 extends this basic notion and introduces fluents as something similar to the mutable variables known from classical programming languages. It became possible to introduce functions that return values, which may vary in time.
Please clone repository with the PDDL 2.1 solver. The package includes also pddl
files in the 02_fluents
directory, related to this class. Please run to terminal and switch to the root folder of the package and then try:
./ff -o ./02_fluents/01_hanoi/domain.pddl -f ./02_fluents/01_hanoi/problem.pddl
Replace ff
with appropriate one, e.g. ff-macos
on macOS. In case, none of the binaries works for you, you can build the planner according to the instruction in the repo's README.md
.
3 Example: Hanoi
The new solver supports some new statements. Please check the files: ./lab2/hanoi/domain.pddl
i ./lab2/hanoi/problem.pddl
. The new things include:
(:requirements :fluents)
— informs solver that we want to use fluents
:functions (…)
— enumerates all fluents used in the model
arithmetical conditions — <
, >
, =
, etc.
arithmetical expressions — (+ arg1 arg2)
, (- …)
, (* …)
, (/ …)
expression that change fluents' values: (increase fluent newValue)
(in C it would be fluent += wartość
), and others, i.e.
(:metric minimize fluent)
— informs solver what plans we find interesting / optimal. It should be provided, otherwise solver will complain. If you want to ignore it, run solver with -s 0
option, i.e.
./ff -o ./02_fluents/01_hanoi/domain.pddl -f ./02_fluents/01_hanoi/problem.pddl -s 0
Analyze the hanoi example and use it as a reference for further problems.
4 First Puzzle: Bruce Willis Has a Problem
Please watch fragment of the Die Hard 3 movie above. The puzzle depicted there belongs to a quite popular family of “water pouring'” puzzles. The ./02_fluents/02_jugs
folder contains a model of a very similar problem.
Assignments
Fill missing lines of the domain.pddl
, so you can solve problem.pddl
in 16 steps.
Remodel the problem so it would use only one action
Modify the problem to include the fountain and help Bruce Willis!
In PDDL 2.1 you can formulate conditional effect (the action will have this effect only if the additional condition is fulfilled):
(when (additional_condition)
(effect)
)
5 Second Puzzle: Zombies on the Loose!
Watch two first minutes of the movie above. ./02_fluents/03_zombie-escape
folder contains files related to this puzzle. Then check the assignments and save yourself!
Assignments
Fill missing lines of the domain.pddl
, so you can solve problem.pddl
Remodel the problem so it would use only one action
-