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en:dydaktyka:ggp:gdl [2019/01/03 22:50]
msl
en:dydaktyka:ggp:gdl [2021/01/12 01:05] (current)
msl [Fluents]
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 </​code>​ </​code>​
  
-Here '':​-'' ​reprenst ​implication ''<​-''​. ''&''​ is a logical and. In natural language the first line means: "if M and N represent cells' indexes, then there is a fluent for cell with (M, N) coordinates,​ telling there is a cross in it". If we didn't use rules, we could write all the fluents by hand:+Here '':​-'' ​represents an implication ''<​-''​. ''&''​ is a logical ​"and". In natural language the first line means: "if M and N represent cells' indexes, then there is a fluent for cell with (M, N) coordinates,​ telling there is a cross in it". If we didn't use rules, we could write all the fluents by hand:
  
 <​code>​ <​code>​
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-Rules in GDL have one special feature: they can recurse, but they can't loop forever. ​ [[http://​www.inf.tu-dresden.de/​content/​institutes/​ki/​cl/​study/​winter09/​ggp/​kapitel2.pdf|More details here]].+Rules in GDL have one special feature: they can recurse, but they can't loop forever. ​ [[http://​www.inf.tu-dresden.de/​content/​institutes/​ki/​cl/​study/​winter09/​ggp/​kapitel2.pdf|More details here]].
  
 ==== Available Actions ==== ==== Available Actions ====
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 {{ :​pl:​dydaktyka:​ggp:​rock-paper-spock.jpg?​300|}} {{ :​pl:​dydaktyka:​ggp:​rock-paper-spock.jpg?​300|}}
-Please model the "Rock Paper Scissors Lizard Spock" game. You can learn the rules from this [[https://​www.youtube.com/​watch?​v=iapcKVn7DdY|video]]. The image on the right is also a good reference. You can practice it with a colleague or like a modern man: [[http://www.playmycode.com/​play/​game/​cainy393/​rock-paper-scissors-lizard-spock|online...]].+Please model the "Rock Paper Scissors Lizard Spock" game. You can learn the rules from this [[https://​www.youtube.com/​watch?​v=iapcKVn7DdY|video]]. The image on the right is also a good reference. You can practice it with a colleague or like a modern man: [[https://rpsls.net|online...]].
  
 ===== - Knowledge Interchange Format ===== ===== - Knowledge Interchange Format =====
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 For every example below, tell if the KIF version is a faithful translation of the Prolog one. For every example below, tell if the KIF version is a faithful translation of the Prolog one.
  
-<​code ​lisp>+<​code ​scheme>
 r(a,b) :- p(a) & q(b) r(a,b) :- p(a) & q(b)
 (<= (r a b) (and (p a) (q b))) (<= (r a b) (and (p a) (q b)))
 </​code>​ </​code>​
-<​code ​lisp+<​code ​scheme
 r(a,b) :- p(a) & q(b) r(a,b) :- p(a) & q(b)
 (<= (r a b) (p a) (q b)) (<= (r a b) (p a) (q b))
 </​code>​ </​code>​
-<​code ​lisp>+<​code ​scheme>
 r(x,y) :- p(x) & q(y) r(x,y) :- p(x) & q(y)
 (<= (r ?x ?y) (p ?x) (q ?y)) (<= (r ?x ?y) (p ?x) (q ?y))
 </​code>​ </​code>​
-<​code ​lisp+<​code ​scheme
 r(X,Y) :- p(X) & q(Y) r(X,Y) :- p(X) & q(Y)
 (<= (r ?x ?y) (p ?x) (q ?y)) (<= (r ?x ?y) (p ?x) (q ?y))
en/dydaktyka/ggp/gdl.1546552236.txt.gz · Last modified: 2019/06/27 16:00 (external edit)
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